Etherdex Arena

Etherdex Wiki

Types, matchups, moves, and mechanics — generated directly from the live battle engine.

The 8 Types

Every Cultist is assigned one of eight elemental types at reveal, which determines its move pool and matchup profile.

DEGEN

Volatile burst damage — goes all-in on combo attacks and short buffs.

Two natural predators (ION, ETHER) make it the highest-risk pick.

VOID

Drain and attrition — steals HP and debuffs DEF to grind opponents down.

Hard countered by HYPUR; strong into ETHER.

HYPUR

Speed and multi-hit — stacks small hits and buffs ATK early.

Hard countered by GLITCH; preys on VOID.

ION

Defensive tank — permanent stat stacking via Diamond Protocol.

No hard predator; slow to ramp.

ETHER

Balanced sustain — heals and buffs to outlast the opponent.

Hard countered by VOID; dominant vs DEGEN.

GLITCH

Chaos and exploitation — randomized power, stuns, self-DoT/regen shields.

Hard countered by HYPUR; dominant vs HYPUR (mirrors don't apply here — see chart).

ECHO

Mirror and amplify — reflects damage and scales ATK the longer the fight runs.

Hard countered by DEGEN; dominant vs VOID.

TERRA

Sustained pressure — DoTs and blocks that wear opponents down over time.

No hard predator; dominant vs GLITCH.

Type Matchup Chart

Damage multiplier applied when the row type attacks the column type. Same-type matchups (the diagonal) take a small penalty instead of a bonus.

ATK ↓ / DEF →DEGENVOIDHYPURIONETHERGLITCHECHOTERRA
DEGEN0.85×0.4×0.65×2.5×1.5×
VOID0.85×0.4×2.5×1.5×0.65×
HYPUR2.5×0.85×1.5×0.4×0.65×
ION2.5×0.4×0.85×0.65×1.5×
ETHER2.5×0.4×0.85×0.65×1.5×
GLITCH0.4×2.5×1.5×0.85×0.65×
ECHO0.4×2.5×0.65×1.5×0.85×
TERRA0.4×1.5×0.65×2.5×0.85×
2.5× dominant1.5× effective neutral0.85× mirror (same type)0.65× resisted0.4× hard countered

STAB — Same-Type Attack Bonus

When an Attack move's type matches your Cultist's own type, it deals an extra 1.2× damage on top of the type matchup multiplier. Standard loadouts only carry same-type moves, so STAB is effectively always active unless a move has no type (the universal Basic Moves below) or you're using an off-type move, in which case it deals full type-chart damage but no STAB bonus.

Maximum combined multiplier: a dominant hit (2.5×) with STAB reaches 3.0× damage.

Energy System

Both fighters start at 0 energy and gain +1 per turn, up to a max of 10. Every move (except the two free Basic Moves) costs energy to use.

CostWhat you'll find at this cost
0Head Butt / Brace — always available, no type, universal fallback
2Standard-tier attacks, skills, and defense — your turn-1/2 openers
3Combo-tier moves — multi-hit attacks, buffs, drains, shields
4Elite-tier moves — heavier hits and stronger utility
5The most powerful moves in the game (e.g. Raw Exploit, Slow Rug) — can't fire before turn 5

Loadouts are capped at 2 Attack + 1 Skill + 1 Defense move with a combined cost ≤ 10 — so no build can spam its most expensive move every turn.

Move Categories

Attack

Direct damage, blocked by an active Defense shield unless it says "ignores shields." Gets the full type multiplier + STAB, and has a chance to miss or crit based on stats and star tier.

Skill

Support and utility — buffs, heals, drains, debuffs, stuns, and control effects. Never blocked by Defense. Always hits (no miss chance).

Defense

Raises a reactive shield — block, full block, passive reduction, reflect, or dodge — active until it's used up or its duration ends. Some also apply self-buffs or self-DoTs.

Full Move List

Every move currently in the game, grouped by type. This is generated directly from the battle engine's move table, so it always matches what actually happens in a fight.

Attack
Ape InStandardPWR 62

Single hit

Double PumpComboPWR 4+43

2-hit combo

Nuke the ChartComboPWR 3+4+34

3-hit combo

Soft RugElitePWR 63

Single hit — -2 target DEF for 1t

Gas BurnElitePWR 74

Single hit — Inflicts 4 dmg/turn for 2t

Skill
Degen ModeStandardPWR 3

+3 ATK for 2t

Max LeverageComboPWR 3

Costs 15 HP for +5 ATK (2t)

Gas SpikeElitePWR 4

Inflicts 3 dmg/turn for 4t

LP NukeStandardPWR 3

Destroys the target's active shield

Defense
Gas WallStandardPWR P-22

Reduces every hit by 2 for 3t

Diamond HandsComboPWR B153

Blocks up to 15 damage · Reflects 7 dmg if shield breaks

Stop LossElitePWR Full4

Absorbs the next attack completely · User skips their next energy gain

Universal Basic Moves

Always available to every Cultist regardless of type, at 0 energy cost. No type multiplier applies (no resist/dominance either way).

Head ButtPWR 5Free

Single hit

BracePWR B4Free

Blocks up to 4 damage

Star Tiers

Every Cultist rolls a star rarity at reveal, which sets its HP/ATK/DEF range. Higher stars also raise attack accuracy and crit chance in battle (both scale directly off star count). Exact stat ranges are controlled by the reveal service and may be tuned over time — treat this table as a guide, not an exact contract.

StarsRarityGeneral Feel
CommonGood for learning matchups
★★UncommonPlayable in most brackets
★★★StandardCompetitive baseline
★★★★StrongNoticeable edge over lower tiers
★★★★★RareTop-bracket material
★★★★★★LegendaryWins most lower-tier matchups outright

Stats matter more than typing at the extremes — a top-tier core can win through a type disadvantage. Type only sets the multiplier applied to whatever stats you actually rolled.